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It speaks to this interesting mix of symmetry and asymmetry that all the civs in Age 2 have.
![age of empires definitive edition campaign age of empires definitive edition campaign](https://f4muyi.podcaster.de/download/AeO_2_Definitive_Edition_01.jpg)
"They don't even pick a civ to stick with it.
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"Age 2 is fascinating because a lot of the pro players will play random," Isgreen says. You can see them in action in some exclusive gameplay footage from one of the campaign missions below.ĭespite their quirks, once again there's a consistency among the civilisations, making balancing and learning the gargantuan roster a more manageable challenge. You'll see their connection to the Mongols in how they fight, but as they progress, they'll unlock cannons and other things, representing their assimilation of other cultures and technology. Mobility is a theme, and aggression, but defensive players will still find their playstyle supported, and some of them lean more to heavy units, though still on horseback. The common thread between the campaigns and the civilisations themselves are the Mongols, and each of the new civilisations is derived from them. Because the stories are so different, it allows us to create different objectives in the campaigns, which is also helped by the fact that each campaign had its own 'main' designer to guarantee uniqueness between campaigns."
![age of empires definitive edition campaign age of empires definitive edition campaign](https://static.wikia.nocookie.net/ageofempires/images/2/24/Conquerorscampaigns.png)
"Kotyan Khan, on the other hand, is a less common story about a Khan trying to save his people. "Tamerlane is a tale all about conquest from a powerful ruler, while Ivaylo is more about the rise to power of a common man," Beeckman says. Forgotten Empires is more interested in stories around people rather than individual historical events, and for its subjects it tries to find stories of relatable characters, who also happen to lead armies and get into lots of fights. Each side has their own perspective on the conflict and we want to make sure we paint a complete picture in the end."ĭespite striving for authenticity, it's probably not a good idea to use Age of Empires to revise for an exam. A story always has multiple perspectives, especially where there is a winning and a losing side. Additionally, we try to read stories from multiple angles. In the end, we always find the information we need, be it through books, historical articles or sometimes even reaching out to universities for additional information. "We noticed from previous expansions that our fans love it when we get into these lesser-known stories, which also makes it harder for our team to get information on the stories we want to tell.
![age of empires definitive edition campaign age of empires definitive edition campaign](https://upload.mguwp.net/store/AOEDE/s.png)
"This is especially helpful for the stories covered in the Last Khans, since they are rather unknown stories compared to, for example, William Wallace or Joan of Arc that a lot of people have heard of through movies, books or other video games," says Bert Beeckman, co-founder of Forgotten Empires and lead designer. The brand new civilisations will be showcased across a trio of campaigns, and each campaign designer at Forgotten Empires has a background in history, so they're able to apply to some historical context to the stories and missions you'll be marching your armies through. We want to be a passionate, engaging history teacher with all of our products, even with Mythology we still want to have a fun time and get people excited about history because it's such a great thing when people can engage with it."
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"To do that, we wanted to make sure that we could make it as authentic as we possibly could when were going back to crack it open-really make it a definitive edition … History is only as interesting as the person who taught it to you. "One of our goals is to be a good steward of history," he says. It's a point that Isgreen stresses, and he sees historical authenticity as a key feature of the series. There are plenty of cosmetic changes, too, with more than 1,000 new pieces of art in the campaigns and new audio, including dialogue from speakers of the languages of the cultures you'll find in the game. Objectives have been reworked and the missions have more momentum. There were a lot of campaign missions that were pretty tedious, like go collect 500 food or kill every single thing, and there were objectives and goals that were really pretty outdated for the way people like to enjoy games today."
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"When these campaigns were made, especially the early ones, these were the days where you didn't even know if people knew how to use a mouse. "The Forgotten Empires team went back and audited and edited all 25 campaigns, so they've actually tightened up a lot of things," says Age of Empires creative director Adam Isgreen.